Marge Rosen of Port Angeles, shows the card and rulebook for her new game, “Pirate Party.” Sequim Gazette Photo by Emily Matthiessen

Marge Rosen of Port Angeles, shows the card and rulebook for her new game, “Pirate Party.” Sequim Gazette Photo by Emily Matthiessen

Pandemic inspires Port Angeles veteran to start company

  • Tuesday, November 16, 2021 4:30pm
  • Life

Marge Rosen knew in her teens eactly what she wanted to do for a career.

“I knew I wanted to be a musician for the rest of my life.”

Indeed, the Port Angeles resident succeeded in making music her profession — until the COVID-19 pandemic hit the Peninsula.

“With COVID, I pretty much lost my entire career,” said Rosen, a conductor, drummer, trumpet player, teacher and veteran. “I had a lot of time on my hands.”

So Rosen returned to another lifelong passion: tabletop games.

“Since I was a kid, I have customized and experimented with existing games,” Rosen said. “Everything from changing the rules in card games and board games such as Monopoly, to creating new maps for Risk and Terraforming Mars, to creating my own card games and board games.”

Now, with business training from local small business incubator Center for Inclusive Entrepreneurship (CIE), Rosen has started her own game business, Seaport Games, and hopes a Kickstarter will catapult her first game, Pirate Party: Women of the High Seas, to success.

Marge Rosen of Port Angeles, shows the card and rulebook for her new game, “Pirate Party.” Sequim Gazette Photo by Emily Matthiessen

Marge Rosen of Port Angeles, shows the card and rulebook for her new game, “Pirate Party.” Sequim Gazette Photo by Emily Matthiessen

“I’ve been taking many classes and workshops offered by CIE and Washington Small Business Development Center,” Rosen said.

“My business advisor Rick Dickinson at CIE has been instrumental in supporting my efforts in the start-up business. What a great resource for the start-up business community on the North Olympic Peninsula.”

Pirate Party is a card game for two to four players, ages 10 and up, with 65 different cards, and is centered around female pirates from history (see piratepartygame.com). She hired Laura Erwin for the graphic design and illustrations.

“Pirate Party is a great example of utilizing woman creators to create a game that embraces history and diversity,” Erwin said. “The diversity of the pirate captains is what really interested me in the project. I had never heard of many of these captains and some had very few illustrations of them. To truly honor the diversity of these captains, I researched their time period and region to get a better idea of what these captains may have looked like. Most is speculation but I believe there is a fun in trying to meld modern imagery of pirates with a historical perspective.

“My background in costume design and love of history really shined in this project, leading to a game I think people will love and have never seen before.”

Getting started

At first Rosen was working on a board game about musical careers, but she realized that board games cost more to create and manufacture, so it made better business sense to start with a card game.

Rosen said that it is difficult for game-makers to get noticed by the big game companies, but that developers can get distribution deals if their games sell well independently.

She said that in deciding to start her own company she thought, “Do I want to spend my time building a company that fits me, rather than me trying to fit a big company?”

An example card from Marge Rosen’s “Pirate Party,” illustrated and designed by Laura Erwin. Art courtesy of Seaport Games

An example card from Marge Rosen’s “Pirate Party,” illustrated and designed by Laura Erwin. Art courtesy of Seaport Games

Rosen said that independent game developers face other challenges. The prototype has to look as professional as the final product, which involves an initial outlay of money. There needs to be extensive testing of the product.

Additionally, the costs to produce the game add up, thus necessitating the Kickstarter — a crowdsourcing platform connecting creators who share new creative work with the communities that will come together to fund them, Rosen explained.

“Backers can contribute as little as one dollar, just because they believe in the project and want to see it come to life,” she said. “But most people contribute more to get the game as a thank you when the game is manufactured. Backers will be the first to get the game before it is for sale anywhere else.”

The Kickstarter was successful; Rosen was aiming for $4,000. and as of mid-november it raised $6,548.

“All proceeds will go toward manufacturing the game, freight costs from China, Kickstarter and other fees and taxes,” she said.

View the Kickstarter page at tinyurl.com/PirateHighSeas.

“If the project is fully funded, I will produce at least enough games to reward backers,”Rosen said. “I am hoping to raise enough money to make somewhere between 500-2,000 copies of the game, which would truly kick-start Seaport Games.” (see seaportgames.com)

Rosen said that she has been searching for a U.S.-based company to manufacture the game, but that costs are so high that she would have to charge $35 for the game rather than the $22 if shipped from China, and she doesn’t think people would pay that for a card game.

She said that American companies still have to buy their stock from China, shipping costs continue to rise and that all games companies are dealing with the rising prices.

Rosen hopes that she can earn enough from Pirate Party to produce her board game. That game, said Rosen, has the potential to teach players about, “different music careers people could have, besides the obvious, everybody wants to be a rock star.

“But there are so many other jobs. I never knew about that, and I was seeking that as a teenager. I thought I had three options: playing in a symphony, you go into the military bands, or being a music teacher. I didn’t see myself as a rock star playing trumpet. I became a music teacher and I went into the Navy as a musician.”

Rosen said she has plans for the future, beyond her own success, if the company takes off: “My dream would be that I would be providing jobs for my neighbors and for the community, a job for myself making games that people will enjoy.”

Marge Rosen of Port Angeles demonstrates her game, “Pirate Party: Women of the High Seas,” at Rainshadow Cafe in Sequim. Sequim Gazette photo by Emily Matthiessen

Marge Rosen of Port Angeles demonstrates her game, “Pirate Party: Women of the High Seas,” at Rainshadow Cafe in Sequim. Sequim Gazette photo by Emily Matthiessen

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